A downloadable game

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The Fold in Space

A 1-1 scenario pamphlet for Mothership 1e.

You received a distress call from Sbrava-Pyre, a private travel ship. The message tells that while traveling, their Jump Drive blew and they got stranded. They put a rescue-bounty of 10,000 credits ready to be transfered on-site. They ask for repairs, or rescue. Your ship was the first to get the distress signal. No communication afterwards.

You can download the no-art pamphlet for free, and I included 20 communities copies for whoever wants the full but are

The Fold in Space is based on the Mothership Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. Mothership RPG is a trademark of Tuesday Knight Games. All rights reserved.
CategoryPhysical game
Rated 5.0 out of 5 stars
(12 total ratings)


Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

TheFoldInSpace_Print.pdf 2 MB
TheFoldInSpace_Web.pdf 2 MB

Community Copies!

Support this game at or above a special price point to receive something exclusive.

If you need, you can have it for free

To open up to folks who are not in the best position to pay, there are a limited number of free community copies available. Please do not claim a community copy if you can afford to purchase The Fold in Space. These are intended for those who cannot.

Download demo

TheFoldInSpace_LowInk.pdf 186 kB

Development log


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I have downloaded the demo and this is simple yet greatly done.

Gives me even the itching for going back to finish my own module.


just run it for my Stars without Number campaign as a Oneshot. 

It was great to run and we succeeded with it in 4 hrs of play. 

The players enjoyed the variable encounters with the NPCs greatly. 

This adventure is totally worth it. 


Thank you for the kind word Vandel! Happy your players enjoyed!


They loved it! Are you doing more adventures any time soon?


I really like the whole adventure, its layout and design, but sometimes the english sentences were hard to understand and there are quite a lot of grammar mistakes. I think some english editor would help this a lot.

On the bright side, the survive/solve/save was a great use of Mosh motto and i love the map and color-coded room key guide! (albeit, i´m not sure if it would not be too small to read when printed? i only read it on monitor and i needed to scale the pdf quite a bit to be able to comfortably read it.

Still, really loooking forward for another mosh module of yours ;-)

this is very impressive game design !

Thank you Vandel! Appreciate it!